Most web games are predictable. 'This Page Is Wrong' challenges this by creating a psychological puzzle experience where the environment itself decays and lies to the player as they progress.
Gameplay Mechanics
I implemented a dynamic 40% fake-out rate where UI elements intentionally mislead the user. The theme decays over time, shifting from clean aesthetics to a chaotic, glitch-filled environment that mirrors the difficulty spikes.
Technical Highlights
• Procedural Logic: Randomized puzzle generation for high replayability.
• Theme Decay Engine: Real-time visual degradation using GSAP.
• Fake-Out Mechanics: UI elements designed to trick player expectations.
• Immersive 3D: Integrated Three.js for spatial puzzle solving.
• Glitch SFX: Synchronized audio-visual feedback for immersion.